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Hoi4 multiplayer different version
Hoi4 multiplayer different version








#HOI4 MULTIPLAYER DIFFERENT VERSION MOD#

– Naval overhaul “Naval Rework” mod integrated – Research and equipment balance (including the addition of some plane models and a land doctrines overhaul) – Some new events/decisions/focus/ideas including surrender events chains for every majors and a Enigma/ULTRA feature – Many focus/decisions/events/ideas tweaks – Division designer (10 max support + 15 max line) – Combat width system (from 80 to 96 base width) Here is a list of some features we added or changed : We tryed to keep things as close to vanilla as possible, so most of our work here are balance tweak for a more realist gameplay. Coal, Iron and Bauxite were added and globaly ressources are less expensive to get (depending of the ressource) to avoid overpowered minors from lots of ressources and majors having to trade away half of their industry. To stay in the border of plausible, we also had to change 2 keys elements : the industrial growth rate (nerfing heavily industrial snowballing, we now get a growth rate under 10% per year in 1936) and the ressources system. To have a better repartition, we made each vanilla IC equivalent to 2 IC in the mod. To gives some figures, the 7 Great powers have more than 90% of the world IC and the gap between the last major power (Italy) and the first (the USA) is more than 1 to 10. Our main sources are The Wages of Destruction from Adam Tooze and The Rise and Fall of the Great Powers by Paul Kennedy.įrom the later, we took the concept of “war potential” for each 1936 country and translate it into ingame industry (civilian, military and dockyard). That’s why we did a research work about the industry in the WWII timelapse in order to translate it into a mod. We don’t agree with this view and want rather to play in a situation with historical settings concerning the relative power of each countries. For the HOI4 devs team, each minor country should be “playable”, the Axis should have a chance to “win”, global conquest should be a possible achievment… In vanilla, industry is balanced around “playability” and not around History.

hoi4 multiplayer different version

The primary objective of our work was to “correct” the industrial balance in the game : The alternative histories focus trees are supported but less develloped and tested than historical pathįor the moment, only the english version is supported We cannot promise potential issues if you play without the required DLCs. If you want your favourite mod integrated, just ask it (and the mod creator too) and we’ll see what we can do.Īll current DLC (TFV, DOD, WTT, MTG) required for a complete experience. NOT compatible with any mod changing the checksum. HOI4 ULTRA is compatible with HOI4 1.7.1 version – You should play ULTRA if you want to feel the power of a major country during WWII – You should play ULTRA if you want a multiplayer game balanced toward History and realism – You should play ULTRA if you want more historical immersion without changing the whole game – You should not play ULTRA if you want to world conquest with – You should not play ULTRA if you want memes games The original goal was to give an historical repartition of the industry, but we decided to add/fix/tweak other contents we feel important. Our ambition is to make the less changes as possible from the vanilla, but rather adapt it to a real historical balance and is meant to be played in Multiplayer.

hoi4 multiplayer different version

HOI4 ULTRA’s goal is to give a historical feeling to Heart of Iron.








Hoi4 multiplayer different version